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Archive for June, 2011

Self-Critique

Overall, I am quite happy with how my model turned out as it looks very similar to the toy i was doing on except the hook which i added a slight modification to it. The shape of the model is there but some parts of the truck are of different size of that of the toy. Getting the exact curve and beveling to make the top of the crane is made it a little bit different. But still, it still looks pretty similar.

 

3D Model

 

Real Model

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Project 1 Model

This is the process of me doing my Crane Truck model.

For this i used many different polygons on a rectangle and used a lot of the difference tool to get this shape out. The space for the wheels, the top of the truck and the small holes at the side. The small cylinders are just handles for the wheels. Beveling most of the the edges to get a smoother shape and extruding the back after using the cut face tool to make a anchor for the crane.

 

Next up i added the wheels of the truck..

Using the duplicate function to create similar wheels and  rotating each differently so that they seem to be somewhat moved, after that I used the align tool to make the wheels in place.

Next up.. creating the anchor for the train. It was originally a straight crane but i used what i learnt on previous exercises to move the point of rotation and managed to get a little elevated angle for crane. The extension I did it by using the create polygon tool and drawing out the shape before extruding it. Aligning it to the main anchor to make it look better.

 

This is just another extension following my model and extruding it out .

 

 

This is the last point of the crane. I created a box and used difference to carve out a hole at the bottom of the box. Next creating a container where to hang the hook and chains.

The chains are created using the polygons and scaling them down before duplicating more of them.

This is the truck after i created the final hook and input colours. Adding the blinns to the faces of the polygons and using the cut faces tool allowed me to create different colours of a single face and more. The orange and black stripes on top of the hook is also done using the cut faces tool.

This is the last part of my model. After making sure everything is aligned and coloured, I use lighting function and rendered it to give it this screenshot of the truck.

 

 

 

 

 

 

 

 

 

 

 

 

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Research

I went online and found a model of a real crane truck created by another person using Maya. Although this model is a lot more complex and detailed, I use it as a reference to add a small modification to my model. This is the model by somebody else.

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WashBoard

In this exercise, we had to create a washboard.
I learnt that we can use the subdivisions of each polygon to actually create a more sophisticated and complex model just like the edges of the washboard. Extruding it and beveling it make it very lifelike. Though there were some small complications in creating the model like aligning the legs and stringers to the header of the washboard, i managed to do it finally. The main thing here is the alignment, learning to align the washboard was a challenge and constantly changing the view of the camera is needed to align it properly. Understand the different symbols of the alignment is also very important! This is my washboard.

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