Feeds:
Posts
Comments

Final Project

Self Critique

In this final project, i had a lot of fun doing the animation. I think the outcome was quite good although it was short. The best part about this project is that with only a scenario, we can think up our own ways of how the robot solved the problem and many different ideas came up.

Story Board

Part One of 3

The arm moves the first box as per normal

 

Part 2 of 3

The second box is stuck and the arm cannot carry it

 

 

Part 3 of 3

The arms panics and tries to pull the box harder. The box became unstuck and got thrown away

 

This is the video our group did about the principles of animation.

 

 

12 Principles of animation

 

Squash and Stretch – This principle is talking about the push and pull of an object. For example, when a ball hits a wall, the part of the ball that hits the wall first stops while the opposite side is still moving, thus squashing the ball. With the built up energy of the squash, the ball returns to its original shape with a smaller force but is still enough to cause the ball to shoot out, thus stretching the ball.

 

Anticipation – This principle is to make the object seem like it is getting ready for something. for example, preparing to throw a ball or getting ready to catch one.

 

Staging – This principle is to allow the audience to know what is about to happen. For example, placing a football in the middle of a field with a soccer player behind it.

 

Slow in slow out – Principle is to make the actions of objects look more realistic. For example, in a bouncing ball. When the ball is dropped, it is slow at first but starts to get faster and faster. When it bounces back out, reaching the peak of its bounce height it will again slow down.

 

Below is a video of the principles of animation i found online.

 

Reflection – I think that what these principles are trying to do is it help animators know how to make their animation more realistic. These principles are movements that can be seen everyday but we hardly notice it. However it is also because of this principles that we see things more realistic in animation.

 

Self-Critique

Overall, I am quite happy with how my model turned out as it looks very similar to the toy i was doing on except the hook which i added a slight modification to it. The shape of the model is there but some parts of the truck are of different size of that of the toy. Getting the exact curve and beveling to make the top of the crane is made it a little bit different. But still, it still looks pretty similar.

 

3D Model

 

Real Model

Project 1 Model

This is the process of me doing my Crane Truck model.

For this i used many different polygons on a rectangle and used a lot of the difference tool to get this shape out. The space for the wheels, the top of the truck and the small holes at the side. The small cylinders are just handles for the wheels. Beveling most of the the edges to get a smoother shape and extruding the back after using the cut face tool to make a anchor for the crane.

 

Next up i added the wheels of the truck..

Using the duplicate function to create similar wheels and  rotating each differently so that they seem to be somewhat moved, after that I used the align tool to make the wheels in place.

Next up.. creating the anchor for the train. It was originally a straight crane but i used what i learnt on previous exercises to move the point of rotation and managed to get a little elevated angle for crane. The extension I did it by using the create polygon tool and drawing out the shape before extruding it. Aligning it to the main anchor to make it look better.

 

This is just another extension following my model and extruding it out .

 

 

This is the last point of the crane. I created a box and used difference to carve out a hole at the bottom of the box. Next creating a container where to hang the hook and chains.

The chains are created using the polygons and scaling them down before duplicating more of them.

This is the truck after i created the final hook and input colours. Adding the blinns to the faces of the polygons and using the cut faces tool allowed me to create different colours of a single face and more. The orange and black stripes on top of the hook is also done using the cut faces tool.

This is the last part of my model. After making sure everything is aligned and coloured, I use lighting function and rendered it to give it this screenshot of the truck.

 

 

 

 

 

 

 

 

 

 

 

 

Research

I went online and found a model of a real crane truck created by another person using Maya. Although this model is a lot more complex and detailed, I use it as a reference to add a small modification to my model. This is the model by somebody else.

WashBoard

In this exercise, we had to create a washboard.
I learnt that we can use the subdivisions of each polygon to actually create a more sophisticated and complex model just like the edges of the washboard. Extruding it and beveling it make it very lifelike. Though there were some small complications in creating the model like aligning the legs and stringers to the header of the washboard, i managed to do it finally. The main thing here is the alignment, learning to align the washboard was a challenge and constantly changing the view of the camera is needed to align it properly. Understand the different symbols of the alignment is also very important! This is my washboard.

Project 1 Story

The toy I will be modelling is a small truck with a crane.
The story goes that this truck is in charge of putting together the parts of the race track the mouse in racing on and fixing up any broken parts of the track. However it made a mistake this time around when trying to implement more loops and curves into the race track. In one of the high speed curves there is a crack in the track. Can the truck fix it on time before the mouse races through it? Rushing through the track before the mouse reaches it and fix it with his crane!

Does multi-tasking give you a real or false sense of having accomplished something?

I think it gives a false sense of achievement. Based on the other document, multi-tasking only makes you feel that way because you did a whole lot of different things in a short while. But most of those different things are pointless like texting and listening to mp3, making you feel very achieved but what you have done was very little.
However, there is also the other side of multi-tasking. For example, when me and my group are doing projects, we usually do many things together in a short amount of time, switching back and fro from subjects to subjects and researching materials before compiling them together. All of it doing together, I believe is also a type of multi-tasking and it actually gives a real sense of having accomplished something.

Is learning 3D and design different from learning programming, or is all learning the same?Why?

I think that the learning of the concepts and all are the same but the techniques are different. In 3D everything we need is inside maya, all we have to do is find the correct functions and tools to create our object and design. It is also more based on creativity and how you can see things.  While programming is a very technical subject. You must be familiar with the coding and the format of it to actually code out a workable actionscript or website.

The article states that “Learning is actually a very complex operation for an individual”. Do you agree with this? Do you feel that you approach your learning in the best way – if yes, how, and if no, how can you change your work style?

In fact a agree with this sentence. Each learning style differs from each individual and finding the most suitable way for each to learn is quite difficult in my opinion for a tutor or lecturer to help them better. Some of us need a lot of guidance from the tutor to aid in their work while some of us can do most of the stuffs just by following the lab sheets and experimenting with the program themselves.

I feel that I’m approaching my learning in a good but not best way. For me paying attention in class is more than 70% of what i need to do to understand the subject but due to my laziness I sometimes cannot concentrate, so if I could change my work style i would try to pay more attention for starters and see how it goes.

What are your thoughts about the last paragraph in the extract?

Like the previous question, I think that each individual have different learning styles.

Should your lecturers also focus on your work attitude, or just leave you to sink or swim on your own? Why?

I think that lecturers should do both, but not so much on both. Lecturers can help us on our work attitude by giving us advices and stuff but if it goes overboard, some of us might feel annoyed and begin to dislike the subject. And helping us when we are in need and not all the time would be very much appreciated. However if we were left to sink or swim, those lacking behind will get even more confused with the subject so a moderate of both would be good!

Race Track

This exercise taught me how to use the deformer tool to curve the tracks and extruding tabs to make the parts more realistic.
Had a little problem with the curvature when it doesn’t turn out the way it was supposed to be but after playing with it more for awhile, i managed to get these 2 basic track parts.

With this done i experimented more with the track curves and managed to make a sort of a loop at the end of my track. This is the picture of it.

Design a site like this with WordPress.com
Get started